Friday, February 26, 2010

Sprites and Pixel Art

So I decided to try this "Pixel Art." Been hearing about its reemergence in the game industry for mobile games. Anyway, I sat down (approximately 5 hours), and pixel drew an old character of mine. Yes, pixel by pixel. Though it took a few hours I found it to be very fun! The only thing is, the sprite is small. ^__^



Tuesday, February 23, 2010

Space Comic Part 2

Hey all, back for some more space story? Here continues Part 2 of my Space Comic. If you haven't read the first part, scroll down to the previous post, or click here: Space Comic Part 1.

Enjoy!



Thursday, February 18, 2010

Space Comic Part 1

I came up with a short idea, and like always, once I put it on paper, it ends up being pages long. To make sure I finished, I kept this mini comic in a format I was comfortable with, "widescreen format." My work in animation influenced me working this way, and since I planned to have it viewed on the blog, I figured it would read well vertically.

Next installment will be for Tuesday, 02-23-10.
Enjoy!


Wednesday, February 10, 2010

Mermaid: Working with separate elements

I'm starting to think my works-in-progress never get done. This one here is an illustration I planned on submitting as a figure design, so she was drawn with a turnaround.


When I started inking I knew I wanted to work with and practice my thin lines. It was something I used to do ages ago but working on animation and comics, I had to learn to work with thicker lines. I miss working with thinner lines and still prefer it for my illustration work.


Anyway, I added color and because of the detail of the ink lines, the coloring came out "tight." I prefer a "looser" style, more energy and movement in the lines and color. My mermaid is finished but her turnaround and background elements are not. I need to keep working on getting the balance I want.

I added the background after the mermaid was finished but it feels out of place. This always happens to me when I work on elements of an illustration separately. When I was teaching, I always taught my students to draw out the whole illustration first before adding detail and color.

The illustration/figure design is paired with a centaur so I'm still working in an awkward way for myself. So lets see how that goes, still gotta long way to go. O__o

Friday, February 5, 2010

Sketches!



Thought I'd post some sketches. Was trying to draw a teen girl in a hoodie. Don't know why she has two heads though....

Tuesday, February 2, 2010

Model Kit Addiction 03: Asuka Langley





I don't remember when I did this model but I'm pretty sure it was when Neon Genesis Evangelion was still new and I was still a fan. That was years ago and years since I took these photos, so I don't have a complete turn around for Asuka.
It was still an early kit, so I made no attempt to use pins to hold the model in place. I focused mostly on color and texture and the detailing, which I think, I used a rapidiograph ink pen to do. I do remember her leg not fitting well so I had to do a lot of sanding and putty-ing to fix it to my liking.
I put a lot of work into my modelling, but since I've completed this model, I have moved twice. And twice, she broke... It's hard to get attached to your work and have it ruined. But, since it's just a hobby, I move on. Lesson learned. Pin the pieces together.